One of the notable things about the original Blackmoor was the satisfying combat system, and that’s certainly present in Blackmoor 2: The Traitor King. While the events of this game take place around three years after Duberry’s Quest, it’s not essential to have played the former.
It may seem trivial to some, but the music used for the main screen of a game makes or breaks the first impression of a game. Blackmoor 2 features a soft, building tune that triggers a feeling of impending adventure, one that will take you through a gauntlet of emotions.
Unfortunately, the introduction takes a faster pace than expected, leaving you choosing between reading the text or watching the animation before it flicks to the next screen. Why can’t we do both?
At it’s core, Blackmoor 2 is a hack-n-slash that you progress through by killing your way across a level before arriving at a boss, once each level is clocked you return to an overhead map reminiscent of old-school arcade beat-em-ups, or modern mobile games. This opens up the possibility of a repetitive grind, fortunately though the developer overcomes this by implementing a light RPG element that let’s you learn more skills, acquire better loot, and craft more effective weapons. You aren’t forced to walk a lineal path from one level to another by tapping in the direction of the next level, instead, you can walk freely around the completed levels on the world map, raising the question “are there hidden missions or items in the world of Blackmoor 2?”
Once you burn through the story, your adventure doesn’t have to end if you want some more action. You can choose to play the story co-op with friends or play against them in PVP mode. And for the gamers out there that really want to get the most out of their experience, there’s a Dungeon mode where you can create your own levels and play other player-made maps. That on it’s own makes this a great game with a lot of re-playability.
Blackmore 2 crams a very generous 11 characters into the game for you to play with and level up, each with their own unique set of skills and training. From blunt force attacks, to summoning the dead to do your bidding, this game has some pretty fun moves to master.
Available heroes are: Gladius, a seasoned warrior. Bolo, an uber-muscle dude returning from the first Blackmoor. Gax, an outlaw and a thief. Clementine, another returning player with healing and necromancy skills. Scarecrow, a dummy come to life. April, a “Teenage Cyborg Ninja Blonde”. Saberwuuf, a dog-like monster escaped from servitude to the dark army. Old Ben, a retired badass wizard brought back into the fray. Nameless, a super strong fighter with Jason Bourne-like memory. Jon Jacob, known as one of the “First Heroes”, and lastly the Faceless Man who can be unlocked once the game is completed.
I started with the character, Scarecrow, who is one of the new playable quester added since Blackmoor Duberry’s Quest. Armed with wolverine-ish claws and a bow, he has a more classic style of combat than some of the other characters.
Scarecrow’s description is “Originally built as a training dummy for it’s master, the Scarecrow learned to become more human”. However, each character has an extra “skin” which brings with it a whole other description.
The extra skin seems to be cosmetic since the abilities of each character don’t change, but it definitely adds some more flavour to the lineup.
The controls for Blackmoor 2 couldn’t be easier to grasp. You have your two main abilities, a super ability, weapon swap, and jump. There are no long-winded combos to memorise or characters with additional inputs needed which makes it a fantastic game to hit the ground running with.