It’s Time To Vent About 6 Underground

I don't hate action-packed dribble, but I don't think 6 Underground was necessarily going for such a blatant approach.

In fact, it felt a lot more like it was intended to be taken seriously as if attempting to make a place for itself as an episodic movie similar to The Expendables. As I said, I don't hate it when a movie throws away the rulebook on good film making and straight-up douses the audience in sweat, blood, and bullets. If that was what the director went for with 6 Underground than it was a 10 out of 10.

But!

The camera flicks from scene to scene in short clips at such blinding speed that you can't build any real picture of where everyone is and what the hell is going on. Any flow to the storyline in the more intense scenes, which is most of the movie, hinges entirely on the over-confident and witty lines spat out by Reynolds.

Now, Ryan Reynolds was great in Deadpool, he was a laugh in Van Wilder, and he did a sufficient job in that movie where he was trapped on a Sydney train at peak hour in summer, Buried. It just feels like that's as far as his performance style reach extends, the wise-ass, cocky and devilishly handsome dude.

The opening scene of 6 Underground shows Reynolds, with his shot-up team of ghosts performing an outrageous getaway in a super low-key green street spaceship - piloted by one Dave Franco. Now here's a spoiler so look away. The chase that's underway isn't spattered with clues as to what the f@#k is going on, it's just a high octane injection into the audience's brain to set the tone for the entire movie. But, during this chase Dave Franco has a little whoopsie behind the wheel, resulting in him having a siesta on the tines of a forklift. It seems that there was no place in 6 Underground for two wise-cracking guys with good smiles. That's right, they killed off Mike Pancake straight away.

It's very surprising that Franco's character dies in such an anticlimax, given that the rest of the cast manages to escape death in the most far-fetched and unrealistic situations. Like when Reynolds tests an experimental weapon that utilizes powerful sound waves, capable of launching the baddies with enough force to pin them to walls or break their spines. Somehow, with all that carnage going on, the team's eardrums stay perfectly fine while they kill a small army.

Also, why did they all have to fake their deaths? It's not like they went off the grid, everywhere they go is a mess of explosions and gunfire, and they still had fingerprints. Perhaps this was just to make sure the movie didn't fill up with emotional sappiness and real-life interactions because let's face it, you don't need all that crap breaking up the pace of some English guy with ok parkour moves.

I guess we'll see if they do a sequel, and just how seriously they take the story before knowing for sure if this was just a beat-em-up movie with funny lines and a big budget. For now, go into this one with a desire for nothing more than 2% context and 98% fists and guns.


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